Rules & Mechanics

Magic items icewind Dale

Rime of the Frostmaiden Magic Item Cards – Chapter 1

Any good D&D adventure has magic items, and Icewind Dale: Rime of the Frostmaiden is no exception. Icewind Dale and Ten-Towns is overflowing with magical items, so to help keep track of everything, we’ve created two sheets of handy item cards for Chapter 1: Ten-Towns for discerning DMs to handout to their inquisitive players. And, …

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Tasha's Cauldron of Everything

Review – Tasha’s Cauldron of Everything (Part II: Character Options A–D)

This is part II of a serial review of Tasha’s Cauldron of Everything (find part 1 here), where I go over the contents of WotC’s newest official sourcebook, offer my thoughts, and try to help you decide whether or not what Tasha’s has to offer fits your table. In this article, I’ll bite into the …

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Frosty armor – free magic items for Icewind Dale: Rime of the Frostmaiden

There’s exciting stuff on the horizon. We are set to release Nybor’s Tome of Enchanted Armor, the sequel to the gold-selling and top-rated Nybor’s Tome of Enchanted Weapons. That’s not all, though – the official 5E D&D adventure Icewind Dale: Rime of the Frostmaiden is also releasing next week. To celebrate this happy coincidence we …

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Fixing Falling Damage in 5E D&D

In this post I’ll explain my house rule for fixing falling damage in fifth edition D&D. It’s a quick, simple rule, that makes falling damage in 5E a lot more realistic, and which can be implemented without changing too much else about the game.

Using Skill Points in 5E D&D

In this post, I’ll describe how you can replace 5E’s skill proficiency system with Skill Points – yeah, those nifty little things you may remember them from earlier editions of Dungeons & Dragons!