There's an issue with magic weapon in 5th edition Dungeons & Dragons. It's not that they're bad or poorly designed, but simply that there's not enough of them – especially at the first tiers of play (character levels 1-10), where we have less than a handful unique uncommon and about a dozen rare magic weapons.… Continue reading New release – Nybor’s Tome of Magic weapons
Quick introduction – this post will be about our Enhanced Monster-compendiums, a series of supplements we're currently publishing on the DM's Guild. I'll talk a bit about why we feel like the monsters in the Monster Manual need to be enhanced, as well as show an example of how we've enhanced the marilith, my all-time… Continue reading Enhanced demons – or ‘Making the Marilith Great Again’!
Coming up on half a decade, the rules for Dungeons & Dragons 5th edition can no longer be considered 'new'. The immense popularity of 5E cannot be overstated – the easy-to-access, fun-to-play rules have undoubtedly played a significant role in the recent resurgence of tabletop RPGs. This doesn't mean that the rules are perfect, however.… Continue reading The Death Saving Throw
This blog isn't about how I am litterally drowning in 5th edition books, as I prepare sessions for my weekly group or write new content for the DM's Guild, although it very well could be. No, this is the first in a series of blogs where I go over some of the rules of 5th… Continue reading Suffocating in 5th edition