In this article, we finish up the series with a closer look at how you can run Auril as a true villain – including how to replace her in part with a frost giant agent and how to setup an epic final encounter!
In this article, and in more articles to come, I will present my overhaul of Rime of the Frostmaiden’s story and structure – an ‘Eventyr Edition’, if you will. The intention is that it will be a helpful guide for anyone running Rime of the Frostmaiden, whether they’re a new DM or a seasoned veteran.
Any good D&D adventure has magic items, and Icewind Dale: Rime of the Frostmaiden is no exception. Icewind Dale and Ten-Towns is overflowing with magical items, so to help keep track of everything, we’ve created two sheets of handy item cards for Chapter 1: Ten-Towns for discerning DMs to handout to their inquisitive players. And, …