DM's Tips, News, Storm King's Thunder, Waterdeep: Dragon Heist

Survey winners and new adventures in 2020!

First things first – survey winners! Two additional winners have been drawn at random from the participants, and have been contacted through email to claim either our Complete DM's Bundle for Baldur's Gate: Descent into Avernus or 15$ credit on the dmsguild.com. The survey's closed now – a big thank you to everyone who participated,… Continue reading Survey winners and new adventures in 2020!

Descent Into Avernus, DM's Tips, maps

DM’s resources for Chapter 3: Avernus out now (and a free map!)

Just a quick update to let you know that our DM's resources for Chapter 3 of Baldur's Gate: Descent into Avernus have been published on the DM's Guild! It's our biggest DM's resources yet, covering more than 70 pages in the campaign book. The download includes: Running Chapter 3. An overview of Chapter 3, including a… Continue reading DM’s resources for Chapter 3: Avernus out now (and a free map!)

DM's Tips, Ghosts of Saltmarsh, maps

Ghosts of Saltmarsh in the Forgotten Realms (free maps!)

In our last blogpost, we discussed making WotC's newest adventure series Ghosts of Saltmarsh into a full campaign. It's a topic that deserves more attention – and a more detailed look – but before we get further into that, I wanted to take a detour and talk about putting Ghosts of Saltmarsh in the Forgotten… Continue reading Ghosts of Saltmarsh in the Forgotten Realms (free maps!)

DM's Tips, maps, Waterdeep: Dragon Heist

Waterdeep: Dragon Heist – Old Tower

After a brief hiatus, here's another encounter map for Waterdeep: Dragon Heist. It's the map for Encounter 7 of Chapter 4: Dragon Season. Old Tower is the setting for up to four different encounters, depending on what season you're playing through.  Credit to Mike Schley's Schleyscapes for some of the objects used in this map.  Find the… Continue reading Waterdeep: Dragon Heist – Old Tower

DM's Tips, Storm King's Thunder

Structure in Storm King’s Thunder 2

This post is the second of two posts dedicated to running the Wizards of the Coast official campaign Storm King's Thunder. The first post covered the structure as the campaign book outlines it, and gave suggestions to how you can run the campaign in a short and concise manner. This post aims to do the opposite, and instead… Continue reading Structure in Storm King’s Thunder 2