In this post we’ll talk a bit about how to implement the structure for making Avernus into a sandbox that we’ve covered in part 1 and part 2 of this series (if you haven’t already, you really should read those before jumping into this one!). This includes both general and specific advice about running an… Continue reading Avernus as a Sandbox – Part 3
First things first – survey winners! Two additional winners have been drawn at random from the participants, and have been contacted through email to claim either our Complete DM's Bundle for Baldur's Gate: Descent into Avernus or 15$ credit on the dmsguild.com. The survey's closed now – a big thank you to everyone who participated,… Continue reading Survey winners and new adventures in 2020!
Just a quick update to let you know that our DM's resources for Chapter 3 of Baldur's Gate: Descent into Avernus have been published on the DM's Guild! It's our biggest DM's resources yet, covering more than 70 pages in the campaign book. The download includes: Running Chapter 3. An overview of Chapter 3, including a… Continue reading DM’s resources for Chapter 3: Avernus out now (and a free map!)
In our last blogpost, we discussed making WotC's newest adventure series Ghosts of Saltmarsh into a full campaign. It's a topic that deserves more attention – and a more detailed look – but before we get further into that, I wanted to take a detour and talk about putting Ghosts of Saltmarsh in the Forgotten… Continue reading Ghosts of Saltmarsh in the Forgotten Realms (free maps!)
After a brief hiatus, here's another encounter map for Waterdeep: Dragon Heist. It's the map for Encounter 7 of Chapter 4: Dragon Season. Old Tower is the setting for up to four different encounters, depending on what season you're playing through. Credit to Mike Schley's Schleyscapes for some of the objects used in this map. Find the… Continue reading Waterdeep: Dragon Heist – Old Tower
This blog isn't about how I am litterally drowning in 5th edition books, as I prepare sessions for my weekly group or write new content for the DM's Guild, although it very well could be. No, this is the first in a series of blogs where I go over some of the rules of 5th… Continue reading Suffocating in 5th edition
This post is the second of two posts dedicated to running the Wizards of the Coast official campaign Storm King's Thunder. The first post covered the structure as the campaign book outlines it, and gave suggestions to how you can run the campaign in a short and concise manner. This post aims to do the opposite, and instead… Continue reading Structure in Storm King’s Thunder 2
This is the excerpt for your very first post.