Adventurers love magic items. Which means all adventurers will eventually want to buy, sell, and trade magic items. But in 5E, that’s easier said than done – especially for the GM!
Letting the characters shop for magic items usually entails several hours of tedious preparation just to figure out what’s for sale and for how much – or resigning yourself to making it yet another boring downtime activity.
Magic items should never be boring or difficult. And, luckily, they no longer have to be!
Wanderer’s Guide to Merchants & Magic makes trading magic items fun for the players and easy for the GM by providing:
- 20 Magic Shops with flavorful descriptions and exotic inventories that can be inserted into any 5E campaign.
- 100 Magic Items with exciting mechanics and original artwork – and printable item card handouts.
- New Rules & Guidelines for trading and pricing magic items, including price lists for the most popular 5E items.
- Tools & Roll Tables to create your own magic shops complete with names, descriptions, and inventories in a matter of seconds.